AI Insights · Timothy · October 2025
Top Educational Games in Europe Q3 2025: Unified Platform Insights
Explore the performance of the top educational games in Europe for Q3 2025, highlighting trends in downloads, revenue, and active users on a unified platform.
In the third quarter of 2025, the top educational games in Europe on a unified platform—encompassing both iOS and Android—showed varied performance across downloads, revenue, and active user metrics. Here's a closer look at the top five applications:
Minecraft Education by Mojang, based in Sweden, experienced fluctuations in weekly revenue, peaking at around $69 in early July. Downloads remained robust, peaking at 64.5K in mid-July, though they tapered to 43.5K by late September. Active users showed a slight decline from 309K to 261K over the quarter.
Buddy.ai: Kids Learning Games from MyBuddy.ai in the US, saw consistent weekly revenue, maintaining around $25K. Downloads peaked significantly at 85.3K in the last week of September. Active users fluctuated, closing the quarter at approximately 266K.
Times Tables: Multiplication from Genioworks in Germany, showed a steady increase in downloads, reaching 63.8K in early September. Revenue was stable, averaging around $4.6K weekly, while active users peaked at 231K in late August before ending the quarter at 204K.
Baby Games: Piano, Baby Phone by RV AppStudios LLC, demonstrated strong download numbers, peaking at 54.4K in early August. Active user numbers rose from 215K to 228K by the end of the quarter.
Finally, Bebi: Baby Games for Preschool from Estonia's Bebi Family Games, maintained revenue near $23K weekly. Downloads remained steady, peaking at 45K in late July, with active users reaching a high of 318K before settling at 240K.
For more detailed insights and data analysis, visit Sensor Tower.